Friends vs Friends Beginner’s Guide to Using Cards

For new players of Friends vs Friends, this guide provides basic tips on how to get the most out of your cards.

1. Introduction

Now, the game is clearly a shooter at it s core, and having a good FPS fundementals will carry you a long way. However, if you re smart with the cards you ve were dealt, and if you pay attention to the pletohora of information the game gives you, you can still find a lot of success even if your aim is a bit shaky.

This short guide will mostly focus on cards aspect of the gameplay and how to use and abuse them to score some wins.

2. Learn the Cards

Specifically, learn to identify the cards by their artwork at a glance.

Game can be quite hectic, and often you will see your top of the screen looking something like this:

It s essential that in the middle of the chaos, you can take a quick look and instantly recognize what cards have been played because it will affect how you approach the situation. You wouldn t want to chase an enemy around the corner if he just grabbed a Shotgun now would you?

3. Deckbuilding

This is what you want to see at the end of your deck list. Minimum amount of cards at maximum total cost. The less cards you have the more chances of drawing every individual powerful card, and higher the cost the stronger cards generally are so it s a perfect combo to go for.

When it comes to selecting the cards you want to use, its best to keep it simple. Give every card you get a try and pick the ones that feel the most impactful by themselves. You will likely end up with a simple to use but effective deck consisting of few weapons, bunch of buffs and debuffs, couple of grenades and maybe a joke card thrown in.

In just few hours of gameplay you should enough cards for a solid deck that will serve you well. Again, simple is best and most starter and common cards fit in that category nicely.

4. Card Economy

You only draw a certain number of cards at the beginning of each round, and it s important to manage this steady flow of resources.

If you use all your cards in the first round and score a victory, it will leave you at big disatvantage in the next round unless the enemy did the same. You will be forced to save your cards or fight back with now limited resources (which will again leave you in a difficult position next round even if you win).

Remember that your goal is to win 3 rounds out of 5, don t get tunnel visioned into spending all your resources on winning a single round. Unless it s the last round of course.

5. Patience and Counters

Let s say you haveHelmetwhich lowers headshot damage. Using it at the start of the round isn t the worst idea because it still provides value by forcing enemies to go for body shots which do less damage. But why not instead wait until combat starts in case enemy usesBig Head. Now you get even more value because in addition to forcing enemy to bodyshot you, you also made them waste a valuable card.

There are plenty of examples like this very with just some patience you can get additional value out of your cards. But don t try to over-do it because you will end up not using your cards at all by waiting for perfect chance which might never come.

6. Combos

When it comes to combos, they re easiest to draw and execute when you re coordinated with a friend in 2v2 matches. A basic example would be usingMind Blowingin combination withBullet Time. Add a Sniper to the equation and it s even more devastating.

Of course, you can also do that combo in 1v1 but you re not nearly as likely to draw it. When it comes to combos in 1v1, your best bet is trying to combine cards with your characters Personality card. For example Myk Raver starts with an SMG with high fire rate so it makes sense to add cards likeMove FasterandBig Magto the deck.

It s worth noting, just because combos are harder to draw in 1v1 games, it doesn t mean that you shouldn t put said cards in the deck. The cards still provide value, they just might be more situational and harder to use without their combo counterpart.

7. Spotting

Whenever a character gets damaged, the damage number is displayed for enemy to see revealing their position. That means we can (ab)use cards that damage enemies directly to pin-point their location.

Health Downwill reveal enemies position for a moment, while a card likePosionwhich deals damage over time will do the same job much more effectively. Use these at an appropriate time to get the most value out of them. To catch an invisible enemy, or to interecpt a flank.

8. React Faster

Scrolling through cards before using them can feel clunky, especially if you have a bunch in your hand. And its even worse if a situation comes up where you have to react quickly.

So, remember to use these inputs:

[1]select most left card[2]select middle card[3]select most right card

You will still have to scroll but this speeds up the process and will probably save your life a bunch of times. It initially might feel even clunkier to use than the scroll wheel but the quicker you get used to it the better.

That s all we are sharing today in Friends vs Friends Beginner s Guide to Using Cards, if you have anything to add, please feel free to leave a comment below, you can also read the original articlehere, all the credits goes to the original authorraqyee

Leave a Comment