He appears strange, really strange, when you play as the noise normally (using the debug menu). I’ll explain to you how to repair him. Enabling debug and entering player room characterselect A into the debug box after clicking enter will cause you to become the noise.
Also, the game doesn’t operate as if the palettes aren’t present; otherwise, it can default to the usual palette because the texture is larger than the sprite.
1. Getting the program
Install a tool, such as UndertaleModTool, that enables you to edit game creator studio data.win files.
2. Exporting the palette
Export the Noises colour palette image (spr_noisepalette) with the program from step 1
3. Editing the palette
The horizontal lines in the palette mean the different parts of the noise
The top colour is the outline; second is the clothes and the hat; third is the eyes, teeth and gloves; fourth is the gums and tounge, and last is the cape. The vertical lines are the outfits in this order: No outfit, normal, dont know, unfunny, money, sage, blood, tv, black, dark, shi tty, gold, garish, patterns, dont know again, dont know for the third time, mooneyimage is a bigger version of what it should look like
4. Importing and editing stuff
After you did all that, save the data.win file (optional, but keep the real data.win file and rename it to something else if anything happens)
This concludes our discussion on “Pizza Tower How to Correct the Noise’s Palette.” If you have any more thoughts, please share them in the comments section below. You can also read the original article here; full author credit is due.
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