For The Outlast Trials players, this is an Amp guide which will provides all information you need to know about Amp in this game.
SLIPPERS (10)
YOU CAN WALK ON BROKEN GLASS WITHOUT MAKING ANY NOISE.
HIDE AND BREATH (12)
YOU CAN WALK ON BROKEN GLASS WITHOUT MAKING ANY NOISE.
CACOPHONY (14)
BRICKS AND BOTTLES ARE NOISIER, MAKING THEM BETTER
DISTRACTIONS FOR ENEMIES.
DISTRACTIONS FOR ENEMIES.
DOUBLE DOSES (16)
SYRINGS CAN BE USED TWICE.
HIDE AND HEAL (18)
IN A HIDING SPOT, HEALTH REGENERATION BEGINS IMMEDIATELY.
STRONG ARM (20)
BRICKS AND BOTTLES PACK A STRONGER PUNCH WHEN THROWN
AT AN ENEMY.
AT AN ENEMY.
NOISE REDUCTION (22)
REDUCE NOISE FROM RUNNING, AND OPENING DOORS.
QUICK ESCAPE (24)
AFTER AKING DAMAGE, TEMPORARILY INCREASE YOUR STAMINA
AND SPEED.
AND SPEED.
ANTITOXIN (26)
REGAIN FULL SANITY AFTER SOME TIME, AND PSYCHOSIS WILL
LAST HALF AS LONG.
LAST HALF AS LONG.
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